ONE WORKER · THREE JOBS
Pump Yard.
Get the yard flowing before the shift ends.
Choose your order. Share one spare seal. Carry what you learn into the next repair.
SHIFT ACCOUNT
The job board
You are at the depotSelect a pump to plan your next move. A repair earns points only after its flow test.
You carry the experience
FELT ESTIMATESPractice stays with you between jobs. Fatigue can offset its immediate benefit. Rest anywhere; eat at the depot.
At the depot
Controller suggestion
New shift & play controls
Ordinary moves complete in one click. The clock advances when you act; it never runs while you are away. A seed and the same choices reproduce the same run.
Researcher view & replay
The active save holds the current world and one unfinished action. The replay is a separate command record. Loading a partial save resumes play without inventing its earlier history.
Model notes
This is an authored scheduling game using the shared Human component. Its skill curve, success estimates, body costs, job values and early-service bonus are game assumptions, not calibrated human measurements. Equal-duration permitted repair work gets the same practice whether it succeeds or fails; failure is not diagnosis. Condition is revealed only by paid inspection. Controllers use your visible information and are not optimal planners. The three related seals share one repair skill; this does not establish transfer between unrelated tasks. No religious or social scoring is applied.
Score is awarded once per verified job: its service value plus that value multiplied by the fraction of the shift remaining. Further waiting cannot raise earned score. All three running pumps complete the shift; a partial departure preserves what you earned.