A ROUTE ACROSS THE RIVER
Courier Round
Deliver six parcels before the round ends. Your bag holds three. Choose a load, cross the river, and leave time to come back.
At the depot
0 / 3 bag slotsRoute hints & controller help
Load for a cluster of destinations. Every delivery needs its own handover. The shorter crossings can fail; reliable roads take 24 minutes. Inspections reveal a condition that stays fixed this round. Rest before a long, loaded journey.
Controller help uses the same visible facts. It is a small route heuristic, not a perfect itinerary.
The delivery district
All routes go both waysNumbers on the map are travel minutes. Choose a route under “Travel” to see its cost and your crossing estimate.
Routecraft
36%Practice grows during attempted short crossings, including failed ones. Roads, resting and inspection do not train it.
Meals travel in a separate pocket.
Delivery manifest
Late parcels still countNew round & play controls
Ordinary choices complete in one click. Interval mode keeps a started action pending until you advance or finish it. Saved pending actions can always be resumed.
Starting a round replaces the device save. Download it first if you want to keep it. Same seed and same choices reproduce the same outcomes.
Researcher view
The active save keeps the current world and one pending action. Replay commands are separate. Loading a save ends replay recording; it does not recover earlier commands.
Model notes
This is an authored solo game, not a calibrated account of human performance. The host owns routes, parcels, static hidden crossing conditions, time and delivery outcomes. The shared human component owns body and routecraft practice. Formulas and coefficients are engineering choices; experience does not transfer to unrelated tasks. No social or religious scoring is used. Estimates use perceived condition and either the inspected crossing or an assumed midpoint; they are not guarantees. Save files contain the hidden state needed for exact resumption.