← GamesHUMAN / COMMON GROUND

A place to keep working

Common Ground

Turn a clearing into a useful worksite.
Build a woodshed, workbench, and garden — together or on your own.

DAY 108:000 minutes elapsed

Paused. Choose a job, then advance time.

See all jobs ↓

Start a job, then advance time.

COMMUNAL STOCKReserved supplies leave this stock until a job finishes or is canceled.
4timber
2salvage
4food

The clearing

0 / 6 stages

You

your choices

Ready to choose a job

Nothing is running yet.

How you feel · estimates

Meryem

available

Waiting for a project request

Her jobs can run alongside yours.

Her reported condition · estimates

Choose your next job

ready

Start your own work. Ask Meryem for a project if you want to work together.

Gather & recover

Build something lasting

Supplies are reserved at the start. Results arrive at completion. Canceling returns supplies, but time and practice remain spent.

What happened

most recent first
  1. The clearing is ready. Nothing moves until you advance time.
Saved on this device. Reloads start paused.
Start a new worksite

A fresh worksite replaces this device’s active save. Download it first if you want to keep it.

A few things to try

Start gathering timber while Meryem builds the first woodshed stage. Or save materials for the workbench first: it makes later assembly quicker. The garden improves food trips. Each structure needs two stages.

Rest before heavy work becomes too tiring. Food gathering near camp is light work, so you can still get a meal after a long idle period. Meryem may use communal food when she needs it. Her accepted project remains active through meals and rest.

1× plays one simulated minute per second; 4× plays four. Switching tabs pauses the clock. There is no offline progress or deadline.

Controller hints

Two authored approaches use the same visible observations and job costs. Choose a suggestion one step at a time.

Researcher view

Model notes

This is an authored persistent worksite, not a calibrated model of human behavior. The unchanged Human 0.1.0 component handles body, capacity, and task practice; this game owns resource yields, structures, durations, commitments, and Meryem’s decision rules. There is no LLM, random outcome, or seed. Her acceptance is explicit and recorded; it does not measure trust, morality, faith, or divine approval.

All people share one integer-minute clock. Jobs can overlap and finish independently. Practice can shorten later work within this game’s authored limits. The game has no sleep cycle, spoilage, weather, travel map, danger, or offline progress. Day numbers are elapsed-time labels. The first milestone is followed by repeatable supply caches, not a full campaign.