← GamesONE CAMP · WORK TOGETHER

The camp

0camp minutes

Make a dry place for the supplies.

A first useful project

Work, recovery and materials

Work advances only when you move time. While available, you recover automatically; you can begin a job whenever you choose. Food still needs a portion and time to eat—open People to take a meal.

A started construction stage keeps its materials and work at the site, even while paused. Resume the same stage or agree on a handover. A workbench improves the work still ahead; it does not erase effort already spent. Stopping a gathering trip gives no collected output; stopping a meal returns its reserved portion without hunger relief.

Time spent gathering or building gives you practice that can shorten later jobs, even if you stop before finishing.

Meryem decides how to pursue an accepted project, including food and recovery. Your two jobs can run together. Next Event stops at a work/recovery boundary, with a short review interval when nobody is assigned.