You
Condition estimates
How handovers work
A handover needs an available, willing and capable person. Earlier work and practice stay with the person who paid them.
Make a dry place for the supplies.
Work advances only when you move time. While available, you recover automatically; you can begin a job whenever you choose. Food still needs a portion and time to eat—open People to take a meal.
A started construction stage keeps its materials and work at the site, even while paused. Resume the same stage or agree on a handover. A workbench improves the work still ahead; it does not erase effort already spent. Stopping a gathering trip gives no collected output; stopping a meal returns its reserved portion without hunger relief.
Time spent gathering or building gives you practice that can shorten later jobs, even if you stop before finishing.
Meryem decides how to pursue an accepted project, including food and recovery. Your two jobs can run together. Next Event stops at a work/recovery boundary, with a short review interval when nobody is assigned.
A handover needs an available, willing and capable person. Earlier work and practice stay with the person who paid them.
One cache covers two wet nights.
Each cache can go only one way. Allocations are final. A cache finished at the ferry checkpoint can still go aboard before you dispatch it.
A short activity log for the current camp. Your save keeps its current state and supply choices.
One active camp is kept on this device. Downloads can be imported into this version of Camp. Earlier save formats are unsupported.
This replaces the active camp. Download your current camp first if you want to keep a copy.
A new camp replaces the active camp on this device. Download your current camp first if you want to keep a copy.
This is an authored game using deterministic Human/runtime 0.1.1 and host-owned work, resources and consent rules. Condition and task estimates are simulated, not calibrated measurements of people. The ferry, weather and household needs are authored scenario events; camp nights are provisioned, not separately simulated. There is no LLM, moral-worth score, faith measurement or religious evaluator.
A current save checks the current people, jobs, materials and supply choices. It does not reconstruct or authenticate an earlier play history.